TNT Creative Gaming was founded in late 2019, but our passion for creation and board games started as kids. Growing up, we loved playing classic games like Monopoly, Life, Yahtzee, or Sequence. As we got older, we branched out into games like Stratego, which has a strategy based element to it, and Labyrinth, which has simplified moving pieces. As two competitive identical twins, we always strive to win any game we play. When we don’t win, we review and analyze our decisions and consider what strategy could have been better. While we enjoy aspects of all games we play, we always find ourselves saying, “wouldn’t it be more fun if…” or “I wish the game had ____ element in it.”

These themes inspired us to create Mythic Gems. We wanted to make a game that put our own creative twist on the elements from our favorite games growing up. You might be curious how we did this. Well, we’re two nerdy engineers with no real design experience, so Excel seemed as good a place to start as any. The first prototype copy of Mythic Gems was laminated sheets of paper, with these Excel templates, glued to cardboard. We’re so excited with how far we’ve come since this prototype. After a number of iterations, Mythic Gems went into full production thanks to a successful Kickstarter campaign in late 2023. We can’t wait to exhibit the progression from prototype to production of a board game at the 2025 Maker Faire Milwaukee!

For more information on Mythic Gems, check out our website: www.tntcreativegaming.com

We’re even more excited to showcase the next game we have in the pipeline: Complementary Produce. With this card game, we wanted to do something a little different. We play cards almost every day over lunch, and we were inspired to create a game that was both easy to teach someone new and fun to play for more experienced card players. Complementary Produce is intended as a trick taking game, like Euchre or Hearts, but can also be used as an early childhood developmental tool to teach toddlers their colors, numbers, complementary colors, or simple patterns. Better yet, when the toddlers are playing with some of the cards, the base game can be played with the rest of the cards without changing the mechanics. We’re constantly exploring different ways to make games to reach the largest audience possible. Who knows, maybe we’ll find the inspiration for our next game from one of the other maker’s at the event!